Use este identificador para citar ou linkar para este item: http://repositoriosenaiba.fieb.org.br/handle/fieb/682
Título: Digital games: outlining new interactive spaces for children with cerebral palsy
Título(s) alternativo(s): X SBGAMES
Autor(es): Alves, Lynn
Paz, Tatiana
Pereira, Camila
Travassos, Lucas
Palavras-chave: Cerebral Palsy
Digital Game
Data do documento: 7-Nov-2011
Citação: ALVES, Lynn et al. Digital games: outlining new interactive spaces for children with cerebral palsy. In: SBGAMES, 10., 2011, Salvador. Anais... Salvador: 2011.
Resumo: Considering the importance of games for learning and development in childhood, this article aims to socialize the process of validation of digital games, conducted with children diagnosed with Cerebral Palsy. Participants were three children with cerebral palsy, aged between 7 and 10 years. The three digital games tested had the following themes: Sustainable Cities, Food Safety and Sanitation. The results of this research led to the redefinition of the production process of those games, contributing to the development of an expertise in this area.
URI: http://repositoriosenaiba.fieb.org.br/handle/fieb/682
Aparece nas coleções:Artigos Publicados em Periódicos (PPG GETEC)

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