Please use this identifier to cite or link to this item: http://repositoriosenaiba.fieb.org.br/handle/fieb/659
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dc.contributor.authorAlves, Lynn-
dc.date.accessioned2016-08-29T12:59:48Z-
dc.date.issued2013-09-
dc.identifier.citationALVES, Lynn. Games e interatividade: mapeando possibilidades. Obra Digital: journal of communication and technology, v. 5, p. 8-19, sep. 2013.pt_BR
dc.identifier.issn2014-503-
dc.identifier.urihttp://repositoriosenaiba.fieb.org.br/handle/fieb/659-
dc.descriptionp. 8-19pt_BR
dc.description.abstractThis article discusses the concept of interactivity and the expansion of opportunities for interaction in the game universe, highlighting the emergence of the participatory culture in which gamers stop playing just to interfere in aspects of logic and aesthetics of the game. Finally, we present the experience still preliminary game Guardians of the Forest that is creating a community of students and teachers to participate in and interfere with the game's narrative, acting as prosumer.pt_BR
dc.language.isopt_BRpt_BR
dc.publisherUVICpt_BR
dc.publisherUVICpt_BR
dc.sourcefile:///C:/Users/susanag/Downloads/28-103-1-PB.pdfpt_BR
dc.subjectGamept_BR
dc.subjectGame - Interatividadept_BR
dc.subjectInteligência coletivapt_BR
dc.titleGames e interatividade: mapeando possibilidadespt_BR
dc.title.alternativeObra Digital: Revista de Comunicaciónpt_BR
dc.typeProdução bibliográfica: Artigos completos publicados em periódicospt_BR
dc.identifier.numbern. 5pt_BR
dc.description.localpubCatalunyapt_BR
dc.embargo.termsabertopt_BR
dc.embargo.lift2016-08-30T12:59:48Z-
Appears in Collections:Artigos Publicados em Periódicos (PPG GETEC)

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