Please use this identifier to cite or link to this item: http://repositoriosenaiba.fieb.org.br/handle/fieb/334
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dc.contributor.authorCunha, Sueli Neide Silva da-
dc.contributor.authorTravassos Júnior, Xisto Lucas-
dc.contributor.authorGuizzo, Renato-
dc.contributor.authorPereira-Guizzo, Camila de Sousa-
dc.date.accessioned2016-07-08T14:21:05Z-
dc.date.issued2016-
dc.identifier.citationCUNHA, Sueli Neide S. da et al. The digital memory game: an assistive technology resource evaluated by children with cerebral palsy. Psicologia: Reflexão e Crítica, s. l., v.29, n.5, p. 1 - 8, 2016.pt_BR
dc.identifier.urihttp://repositoriosenaiba.fieb.org.br/handle/fieb/334-
dc.descriptionp.1-8pt_BR
dc.description.abstractThe activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussedpt_BR
dc.language.isoen_USpt_BR
dc.sourcehttp://download.springer.com/static/pdf/50/art%253A10.1186%252Fs41155-016-0009-9.pdf?originUrl=http%3A%2F%2Fprc.springeropen.com%2Farticle%2F10.1186%2Fs41155-016-0009-9&token2=exp=1466428098~acl=%2Fstatic%2Fpdf%2F50%2Fart%25253A10.1186%25252Fs41155-016-0009-9.pdf*~hmac=ba835d012fab9fc1ae34712a7497005694b850d7047b6e7f3cb446a01212df86pt_BR
dc.subjectCerebral palsy - Digital gamept_BR
dc.subjectDigital gaming - Memorypt_BR
dc.subjectCerebral palsypt_BR
dc.subjectAssistive technologypt_BR
dc.titleThe digital memory game: an assistive technology resource evaluated by children with cerebral palsypt_BR
dc.title.alternativePsicologia: Reflexão e Críticapt_BR
dc.typeProdução bibliográfica: Artigos completos publicados em periódicospt_BR
dc.identifier.numberv.29, n.5pt_BR
dc.embargo.termsabertopt_BR
dc.embargo.lift2016-07-09T14:21:05Z-
Appears in Collections:Artigos Publicados em Periódicos (PPG GETEC)

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