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DC Field | Value | Language |
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dc.contributor.author | Cunha, Sueli Neide Silva da | - |
dc.contributor.author | Travassos Júnior, Xisto Lucas | - |
dc.contributor.author | Guizzo, Renato | - |
dc.contributor.author | Pereira-Guizzo, Camila de Sousa | - |
dc.date.accessioned | 2016-07-08T14:21:05Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | CUNHA, Sueli Neide S. da et al. The digital memory game: an assistive technology resource evaluated by children with cerebral palsy. Psicologia: Reflexão e Crítica, s. l., v.29, n.5, p. 1 - 8, 2016. | pt_BR |
dc.identifier.uri | http://repositoriosenaiba.fieb.org.br/handle/fieb/334 | - |
dc.description | p.1-8 | pt_BR |
dc.description.abstract | The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussed | pt_BR |
dc.language.iso | en_US | pt_BR |
dc.source | http://download.springer.com/static/pdf/50/art%253A10.1186%252Fs41155-016-0009-9.pdf?originUrl=http%3A%2F%2Fprc.springeropen.com%2Farticle%2F10.1186%2Fs41155-016-0009-9&token2=exp=1466428098~acl=%2Fstatic%2Fpdf%2F50%2Fart%25253A10.1186%25252Fs41155-016-0009-9.pdf*~hmac=ba835d012fab9fc1ae34712a7497005694b850d7047b6e7f3cb446a01212df86 | pt_BR |
dc.subject | Cerebral palsy - Digital game | pt_BR |
dc.subject | Digital gaming - Memory | pt_BR |
dc.subject | Cerebral palsy | pt_BR |
dc.subject | Assistive technology | pt_BR |
dc.title | The digital memory game: an assistive technology resource evaluated by children with cerebral palsy | pt_BR |
dc.title.alternative | Psicologia: Reflexão e Crítica | pt_BR |
dc.type | Produção bibliográfica: Artigos completos publicados em periódicos | pt_BR |
dc.identifier.number | v.29, n.5 | pt_BR |
dc.embargo.terms | aberto | pt_BR |
dc.embargo.lift | 2016-07-09T14:21:05Z | - |
Appears in Collections: | Artigos Publicados em Periódicos (PPG GETEC) |
Files in This Item:
File | Description | Size | Format | |
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The digital memory ....pdf | 583.78 kB | Adobe PDF | View/Open |
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