Please use this identifier to cite or link to this item: http://repositoriosenaiba.fieb.org.br/handle/fieb/298
Full metadata record
DC FieldValueLanguage
dc.contributor.authorFerreira, Maria Inês Jesus-
dc.contributor.authorAlves, Lynn-
dc.contributor.authorSampaio, Renelson-
dc.contributor.authorPereira-Guizzo, Camila de Sousa-
dc.date.accessioned2016-07-07T14:25:30Z-
dc.date.issued2013-
dc.identifier.citationFERREIRA, M. I. J. et al. Digital games and assistive technology: improvement of communication of children with cerebral palsy. International Journal of Special Education, v. 28, p. 01-11, 2013.pt_BR
dc.identifier.urihttp://repositoriosenaiba.fieb.org.br/handle/fieb/298-
dc.descriptionp.36-46pt_BR
dc.description.abstractThis paper aims to analyze the frequency of occurrence of different forms of communication in nonspeaking children during activities with digital games. The participants in this study were three children with multiple disabilities, whose limitations were due to cerebral palsy. All the children had severe oral communication disabilities. Three digital games were developed by the Research Group of Computational Modeling of SENAI/CIMATEC for this population: Food Safety, Public Safety and Sustainable City. This research group has qualified people who have different areas of training and experience. From analysis of the footage, by recording the observation, it was possible to identify the occurrence of five categories of communication; vocal and non-verbal was the one that stood out. Additionally, we analyzed the expansion of the children´s communication individually in each session, thus allowing us to identify the ongoing progress of this variable. The digital games encouraged the use of different forms of communication in nonspeaking children with multiple disabilities resulting from cerebral palsy. This paper discusses the importance of analyzing the different possibilities of expression for these children with cerebral palsy in order to plan more effective treatments in the area Augmentative and Alternative Communication, using digital games and assistive technology.pt_BR
dc.language.isoen_USpt_BR
dc.sourcehttp://files.eric.ed.gov/fulltext/EJ1023232.pdfpt_BR
dc.subjectChildren - Digital gamespt_BR
dc.subjectCerebral palsy - Digital gamespt_BR
dc.titleDigital games and assistive technology: improvement of communication of children with cerebral palsypt_BR
dc.title.alternativeInternational Journal of Special Educationpt_BR
dc.typeProdução bibliográfica: Artigos completos publicados em periódicospt_BR
dc.identifier.numberv.28, n.1pt_BR
dc.embargo.termsabertopt_BR
dc.embargo.lift2016-07-08T14:25:30Z-
Appears in Collections:Artigos Publicados em Periódicos (PPG GETEC)

Files in This Item:
File Description SizeFormat 
Digital games and ....pdf212.98 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.